# Wearable Attributes

&#x20;Each wearable NFT will come with the following attributes capping out at 200 at max level -

1. **Efficiency ($FIT Earning)** - The higher the efficiency is, the greater the $FIT earnings per Energy spent.
2. **Luck (Mystery Box)** - Mystery box drop rates are dependent on your Luck value and scales dramatically as the attribute score increases.
3. **Fashion Index ($FZN Earning)** - A greater Fashion Index score increases your $FZN earnings when you level up the wearable beyond Level 25.
4. **Anti-Odor (Resilience)** - A wearable NFT with a high [level ](https://fitzon-official.gitbook.io/fitzon-whitepaper/game-fi-elements/nft-wearables/nft-wearable-levels)or [quality](https://fitzon-official.gitbook.io/fitzon-whitepaper/game-fi-elements/nft-wearables/nft-wearable-quality) will require a higher price to be cleaned. As a user participates in workout challenges, Clean Level will decrease. Wearable receives a “stink” penalty at 2 Clean Level touch points:

   * At 50/100 Clean Level, Wearable Efficiency drops to 90%
   * At 20/100 Durability, Wearable Efficiency drops to 10%
